Top 10k strings from Quest Adventure (1991)(Hewson Consultants - Sinclair User).tzx
in <root> / bin / z80 / software / Sinclair Spectrum Collection TOSEC.exe / Sinclair ZX Spectrum - Covertapes / Sinclair ZX Spectrum - Covertapes - [TZX] (TOSEC-v2007-01-01) /
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4 You have no such thing. 3 Nothing happens. 3 I don't understand 2 That's meaningless! 2 That doesn't make sense. 2 QUESTBUILD 2 I don't know what 'IT' refers to. 1 time you have copped it - I don't know if I can resurrect you again. There may be some risks, but would you like me to try? 1 the woodcutter's back garden. 1 the underground lair of the dragon. 1 the south bank of a rapid river. You can see a small hut to the east. 1 the pirate's room. There is a wooden table nearby. 1 the low foothills of a great mountain range. 1 the entrance to a maze. A sign above the door reads 'EXPERIMENTAL CURVED-SPACE ZONE AHEAD.' 1 the entrance to a cavern in a low mountain to the north. There is a sign above the entrance which reads 'EXPERIMENTAL CURVED-SPACE EXCAVATION' 1 the castle's entrance hall. 1 the approaches to a bridge. There is a stone building to the south. 1 the approach to an ornate wooden bridge. There is a little dwarf sitting here, and pinned to the bridge is a note reading: 1 the approach to an ornate wooden bridge leading south. 1 the Immortality Room. 1 struck you but did no damage. 1 someone's back garden. The grass is very long and looks like it might conceal something nasty. 1 runs away from you! 1 points out of a possible 600. 1 photograph 1 mindflayer 1 is not currently available to you. 1 is not a weapon! 1 is fragile - you just broke it! 1 is a dud - it won't do you any good!! 1 hits in combat. 1 dummy. You have damaged yourself in the attempt 1 doesn't make sense here. 1 did you no good at all. It must have been poisoned! 1 cannot be engaged in combat. You will have to try something else. 1 bsuperstrength 1 broadsword 1 an underground corridor with steps up. 1 an underground cave. Far below is a winding stream, but there is no way down to it. 1 an ornate but gloomy anteroom. The door to the south contains a grille, through which you can see a female shape. 1 an open barren area. 1 a woodcutter's lodge. There is an open door to the north and a trapdoor in the floor. 1 a winding path in the mountains. 1 a wide road which branches south. 1 a wide road leading north and south. 1 a wide corridor. 1 a well-lit room. There is a door in the wall. A note above it says 'THE SCROLL IS HERE!' 1 a very steep upslope. 1 a very narrow path which branches west. 1 a very narrow path sloping up to the north 1 a twisted corridor. 1 a tunnel underground. There are rough steps leading to a hole above and down into blackness. 1 a track leading to darkness to the north. 1 a three-way junction. A road sign erected here advises you not to go north. 1 a thin room. There are many squashed bones around - the walls are closing in on you!! 1 a thick forest. 1 a study. You see a wizard. He says to you: 'For 5 gold pieces I will double one of your characteristics.' 1 a storage room. In the centre is a large box. 1 a steep downslope. 1 a steep curving pathway. 1 a stairway leading up and down. 1 a small well-lit room. There is a tree growing in the middle. 1 a small well-lit room. 1 a small stone chamber. In the middle stands a huge iron chest. 1 a small room. 1 a small room with a parcel in the middle. A note on it says 'UNWANTED XMAS GIFT'. 1 a small recess among the corridors. There is a machine here bearing the legend 'ACME OIL MACHINE'. Written below is 'PAY AND HOPE'. In smaller writing, someone has scrawled 'YOU NEED MORE THAN HOPE' 1 a small forest. 1 a small comfortable hut. A sign on the wall reads 1 a roughly-constructed cave. 1 a rough track. You see a path through some trees to the south. 1 a rough track. To the north there is a dense wooded forest. The track leads west towards a house, and for some way to the east. 1 a rough track. The track runs east-west and also branches south here. 1 a rough track. 1 a rough track which splits north and south here. 1 a rough track dividing west and south. 1 a rough east-west track. 1 a room with glittering walls. There is a small box nailed to the floor. 1 a room with a large cast-iron safe at its south end. 1 a room containing a safe built into the wall. 1 a road which narrows to the north. 1 a road running into a forest. 1 a road leading to a gloomy old castle to the south. 1 a road leading south to a forest. 1 a river bank. There is a fast-moving river to the south. 1 a pathway alongside a stream. 1 a path which branches west and south. 1 a path leading to a cave in the west. 1 a narrow corridor. There is a large crack in the floor to the west. You could not walk over it. 1 a narrow corridor. 1 a low-roofed chamber. On the wall is a shelf, above which is inscribed 'LAY YOUR BOOK HERE'. 1 a large well-stocked room. This room leads to the exit. Unfortunately, a huge Balrog disputes your right to leave and would like to mash you to a pulp -- Good luck! 1 a large room. The walls are covered with paintings of flags, bearing the Jolly Roger symbol. 1 a large room. 1 a large dark smelly cave. 1 a junction beside a large castle. 1 a hut. On the table is a message carved in the wood. It reads 'LOST PROPERTY - OVER DWARF BRIDGE' 1 a huge cavern. It is very dark here and it feels very cold. You see skeletons scattered around. 1 a flat area. Way below to the east you see a cave entrance. 1 a drawbridge leading up to a huge castle. The main door is closed; above it are inscribed the words 'THE CASTLE OOPS' 1 a drawbridge leading south to the main gate of the Castle Oops. 1 a dead end. The maze to the south is no longer in use and has been closed off. 1 a dead end. 1 a dark room. There is an ugly woman here - it is a 1 a dark corridor. There is a door to the east. 1 a dark chamber. There is an ornate heavy box on the floor. 1 a damp corridor. You hear water running below. 1 a curving corridor. 1 a crossroads. In the distance to the south a great peak rises, while you can make out buildings to the north and west. 1 a corridor. There is a small hole above you. 1 a corridor. There is a door to the east. A sign on it says 'OPEN'. 1 a corridor. There are paintings of warriors on the walls. 1 a corridor. The walls look very insecure. 1 a corridor. The floor to the north contains a large crack too wide to cross. 1 a corridor. Rough steps lead upwards. 1 a corridor. Above the east door is a plaque reading: 'MAZE AHEAD - TAKE CARE' 1 a corridor. A sign over the east door says 'LONELY DWARF NEEDS FRIEND - APPLY WITHIN' 1 a corridor which bends east and west. There is a door to the south. 1 a complex of corridors 1 a comfortable wooden hut. 1 a clearing. There is a wooden hut to the south. 1 a clearing in the forest. There is a burrow-hole in the ground. A sign above the hole says 'THIS SIGN HAS BEEN READ' 1 a clearing in the forest. There is a burrow-hole in the ground. A sign above the hole says 'NO ENTRY. CAVE BELOW STILL UNDER CONSTRUCTION' 1 a circular room. There is a rusted box in the floor. 1 a cave. There is a skull etched onto the floor in front of you. 1 a cave with shining walls. You see a box on the floor. 1 a bridge. The river below has dried up. It is too far below for you to jump down. 1 _enchantshield 1 ]x]#]#]#]- 1 [longlight 1 Your wand won't work while the dwarf is here. 1 Your shield takes some of the blow. 1 Your shield protects you and the blow bounces off. 1 Your score is 1 Your lamp will run out in ten minutes. 1 Your lamp needs some oil first! 1 Your lamp has just gone out! 1 Your lamp has gone out. You need some oil. 1 You were warned! 1 You waved your wand at a corpse! 1 You unroll the scroll. It says 'Well done, dummy - this is not the correct scroll.' 1 You try to force the trapdoor for some time but have no success. After a while you give up, but the noise has awoken a centaur who has slept in the corner since eating the woodcutter. He looks at you expecting to have a tasty breakfast... 1 You run around and flap your arms wildly, but to no avail. 1 You read the phrase book. It seems to be just an ordinary Troll-English phrase book, but on page 20 you see the entry: 'TREE = Vampire'. 1 You plunge into the river. Its speed is too much for you and it drags you downstream. Unfortunately, the water contains a potion which sends you to sleep and you quickly drown. 1 You open the box. An arrow shoots out and plunges deep into your heart. Better luck next time! 1 You open the box, a purple mist floats up and engulfs you. As it clears, you see a note in the box. You read it with horror - it says: 'This box contains a time acceleration gas'. As you read, you quickly age by 200 years and fall down dead. 1 You open the box and look inside. You search for some time but find nothing. 1 You notice: 1 You need the long key 1 You may go 1 You manage to stick a sword between the walls and get out in time to see it crushed. 1 You jump up and down on the spot. It does you no good 1 You jump off the ledge, but do not have the strength to reach the other side. You plunge down the crack to your death. 1 You have wounded 1 You have no wand. 1 You have no 1 You have killed it! 1 You have killed 1 You have destroyed 1 You have blasted 1 You have been struck by 1 You have achieved the rating of 1 You don't know that spell! 1 You don't know any spells. 1 You dive in and manage to swim the river under the protection of your ring. 1 You clear the crack in one mighty bound. 1 You clean the picture. It is the map of the Kingdom of Rog which you seek. Congratulations, you have completed your quest. 1 You cannot use magic here. 1 You cannot learn this spell. 1 You cannot fight with 1 You cannot climb anywhere. 1 You cannot attack 1 You cannot afford it! 1 You can't unlock a door with that! 1 You can't read that. 1 You can't pick up the 1 You can't get 1 You can't do that to the 1 You can see: 1 You can cast: 1 You are transported.. 1 You are so heavy that you cannot even get off the ground! 1 You are now moving 1 You are not strong enough. 1 You are not skillful enough. 1 You are not allowed to lock things. 1 You are not allowed to close things. 1 You are not a wizard! 1 You are in 1 You are carrying 1 You already know that spell. 1 Xmagicglow 1 Would you like me to try to bring you back to life? 1 With what??? 1 Which spell? 1 What with? 1 What do you want to 1 Wave what??? 1 Wave what? 1 Wait around a while 1 VERIFY FAILED. 1 Unlock what??? 1 Unlock what? 1 Two painted warriors spring to life before your eyes. 1 Try opening it 1 Through the window to the east, you can see a track leading into the distance. 1 This is the 1 This Is A 48k Program 1 There is something stopping you getting to the safe 1 There is something solid here. 1 There is nothing on sale here. 1 There is no water to swim in here! 1 There is no water that way. 1 There is no route leading 1 There are no locked doors. 1 The wrapping falls away to reveal a large bracelet 1 The wizard offers a wand to assist you on your quest. 1 The wizard is not amused. He throws a firebolt at you which reduces you to a pile of burnt ashes. 1 The wicked master of darkness demands that you answer the following question, or you shall be sent whence you came... 1 The walls quickly rush in and crush you. 1 The tree comes to life and attacks you... 1 The skull glows and shoots a firebolt at you. 1 The scroll says: 'What is needed is a slight change'. 1 The safe opens. You look inside and are surprised to see a troll leap out at you... 1 The repairmen around here work on 8-minute shifts. 1 The machine takes your money. Unfortunately, it is out of order. 1 The machine swallows your money. A little dwarf rushes in, fills your lamp and rushes away. 1 The machine is repaired every 8 minutes or so 1 The following character types are available: 1 The dwarf sees you rubbing the lamp. Fearing that a genie will appear and strike him down he takes flight. 1 The dwarf laughs at you. 'I fear not that lamp for it has no genie. One gold piece if you wish to cross.' he says. 1 The dwarf accepts your gold piece, thanks you and ushers you onto the bridge. 1 The door resists! 1 The door opens. A genie floats out and says: 'I am the genie of the lamp. For many months I have been seeking my lamp, stolen from me by the Dragon, who locked me in this safe. As a token of my gratitude, I leave you this small lamp.' He flies away. 1 The cowardly 1 The box opens easily, but sets off a burglar alarm, and an army of nasty trolls rush in eager for your blood... 1 The book is very old. Most of the pages are yellowed and unreadable. All you can make out is a sequence of symbols reading 'NWNESORSNWESS'. 1 The Medusa looks at you, but sees only your mirror, and turns to stone. 1 The Medusa looks at you and turns you to stone 1 That would not be wise. It has not been done. 1 That would be a waste of strength 1 That key does not fit the lock. 1 That item is not in stock. 1 That has already been done! 1 That did you a power of good! 1 Tell me where you want to go. 1 Tell me where to go 1 Tell me what!! 1 Tell me what to ready 1 Tell me what to open! 1 Take precautions - reflect on it 1 Swim where? 1 Super Dungeon Master 1 Strength 1 Something moves in the undergrowth. 1 Some loose rocks fall down onto you. 1 START TAPE & PRESS A KEY. 1 SOUTHLANDS TOLL BRIDGE CONSTRUCTED A LITTLE WHILE AGO TO HELP WOULD-BE HEROES. 1 Right, that's your lot. You are definitely dead now. 1 Read what? 1 REWIND FOR VERIFY 1 QUESTSTART 1 QUEST LOADING-DO NOT STOP TAPE.* 1 Press a key to start 1 Pickpocket's Familiar 1 Paths lead 1 PLEASE PAY THE DWARF ONE GOLD PIECE. 1 Oops! That seems to have finished you off. 1 Oh dear, that 1 OK, you are alive again- you may notice a few differences. 1 Nothing happens 1 Not you again!! 1 Not allowed! 1 Minor Adventurer 1 Load failed. Please rewind tape and start again 1 Kings 1 Kill the warrior first 1 It's dead! 1 It misses. 1 It just killed you off... 1 It is not locked! 1 It is already open 1 Inside the box you see... a scroll 1 I'm afraid you cannot collect things here. 1 I see nothing to open there 1 I dont know which weapon you want to use. 1 I don't understand. 1 I don't understand your weapon. 1 I don't understand why you have typed 1 I don't understand whom you want to fight. 1 I don't understand where you want to go! 1 I don't know who you want to fight with! 1 I don't know how to do that here. 1 I don't know how to do that here 1 I cannot yet obey 1 I cannot see a door to open there. 1 I cannot open it - it is locked 1 I cannot open anything here. 1 I cannot help you with information about: 1 I cannot give you a hint here. 1 I cannot do that. 1 He takes it and runs off 1 HELP describes weapons which you are carrying or monsters in the vicinity. Type 'help' followed by the name of the object. eg 'help shield'. HINT gives a cryptic clue should you get stuck. 1 Grovelling won't do you any good! 1 Get some help before going in 1 Get out fast 1 Gamedump02P 1 Gamedump01 1 Find the ring. It has magical properties. 1 Failed Plunderer 1 Eat well before proceeding 1 Dwarf Dodger 1 Dungeon Master 1 Dungeon King! 1 Don't believe all you read 1 Dexterity 1 Danger lurks nearby 1 Current status: 1 Curiosity killed the cat 1 Constitution 1 Clean what? 1 Classic. I suppose you expect a genie to appear and grant you three wishes! The genie is not at home, but his lamp still has some useful properties - in the right place. 1 Choose a character (1 to 5) 1 Charm 1 Cave Crawler 1 Be on your guard! 1 Be more careful this time - I don't know if I can do that again. 1 As you open the door, you see a warrior with a long sword. He surprises you and with one accurate blow he removes your head. 1 As you open the chest you are engulfed by clouds of smoke. You fear that it might harm you, but as it clears you feel much better. 1 Another go (y/n)? 1 An evil character jumps out at you! 'I shall relieve you of this heavy gold' he says and runs off. 1 An everyday object will do the trick. 1 An elf walks in. He throws an axe at you. 1 Adventurer, Second Class 1 Adventurer, First Class. 1 A sword has unusual uses when things get pressing. 1 A stink bomb drops on you from above. 1 A spider springs out at you! 1 A mysterious force emanates from the book. You feel fitter. 1 A little dwarf wanders past saying: 1 :inventory 1 5 Simpleton 1 4 Fighter 1 128.+2.+3 Machines Use 48k Mode 1 - you will have to get rid of something before you can carry it! 1 (extinguish 1 'What you seek lies in a gloomy castle to the west.' 1 'Time is short' 1 'One gold piece please' says the dwarf. 1 'Nice day for a stroll!' 1 HEWSON CONSULTANTS 1983 1 THERE'S NO PLACE LIKE HOME.